World of Warcraft 4.1 Bringing in Dungeon and Map Changes
As earlier mentioned, World of Warcraft’s future patch, 4.1, will be bringing some old foes into new territories. What wasn’t touched upon was how dungeons would be revamped in Cataclysm in order to make the experience far less frustrating for players, in addition to bringing a sense of new-ness to the game.
That said, while I feel weird citing WoW Insider multiple times in the same day, here’s an update on that.
First off, the dungeons and raids of 4.1 WoW will have their maps redone in order to match Wrath of the Lich King and Cataclysm quality maps. This will also include some changes, which entail being given a backstory as to why you’re fighting, a 3D portrait of the boss, as well as a list of the loot drops for those bosses and a list of what that boss’ abilities are.
In other words… less time alt-tabbing out of WoW and more time in the game.
Those of you wondering what else the dungeons have in store for adventurers are also in luck, as it seems graveyards will be placed closer to dungeons, overhauls will assuredly be done to Uldaman, Sunken Temple, Wailing Caverns, Maraudon and Blackrock Depths (THANK GOODNESS FOR A BRD REVAMP), and some dungeons will be given wings to make them less a tiresome slog and more of a happy loot-filled jaunt through moderate danger.