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More Fallout: New Vegas Details Revealed

June 16, 2010

Amidst the news of E3 comes the second round of reader-submitted questions for Fallout: New Vegas answered by the folks at Bethesda.

Among the notable bits of new information being put up by Bethesda is word of a tweaking of the calculations for the skillpoints so that they aren’t as easy to master as in Fallout 3, as well as an explanation of the faux history of currency in the wasteland.

Perhaps more notably, most Fallout 3 players probably remember the reaction to having no means to keep playing past a certain point near the end of the game. According to Bethesda, Fallout: New Vegas will also have that same feature or limitation (it depends on how you look at it, I suppose).

Notes Bethesda’s Josh Sawyer regarding the possibility of playing after beating the game:

This is something we really wanted to do, but ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters. Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed. Additionally, we make it very clear when you’re about to reach the end of the main plot, so it shouldn’t come across as a surprise.

Feel free to head on over to the link above to read up on all the details or check out my first post on the subject for other New Vegas info. Cheers!

2 Comments leave one →
  1. June 16, 2010 17:16

    Limitation I’d say. Can’t look it another way around.

    • June 16, 2010 19:35

      Well, if the story is really good, I’d still enjoy my run through the California Republic. 🙂

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